Fire Damage 75 pts in 15 ft on Target. Can be purchased from: Adrienne Berene , Borissean. Frost Damage pts on Target. Fire Damage pts on Target. Drain Magicka pts for 60 secs on Touch. Shock Damage 30 pts in 15 ft for 2 secs on Target. Level 1 Novice Shock Damage 6 pts in 5 ft on Target.
Reward for quest Fingers of the Mountain. Level 5 Journeyman Shock Damage 20 pts in 5 ft on Target. Level 10 Expert Shock Damage 40 pts in 5 ft on Target. Level 15 Master Shock Damage 90 pts in 5 ft on Target.
Level 20 Master Shock Damage pts in 5 ft on Target. Level 26 Master Shock Damage pts in 10 ft on Target. Reward for quest A Plot Revealed. Charm 12 pts for 30 secs on Target. Delphine Jend. Delphine Jend, Selena Orania. Reward for Bravil Recommendation quest. Frenzy up to level 5 for 30 secs on Target a. Frenzy 20 pts for 30 secs on Target. Calm up to level 2 for 10 secs on Target a. Calm 10 pts for 10 secs on Target.
Calm up to level 2 for 15 secs on Touch a. Calm 10 pts for 15 secs on Touch. You start with this spell if Illusion is one of your major skills Delphine Jend. Frenzy up to level 6 for 30 secs on Touch a. Frenzy 25 pts for 30 secs on Touch. Command Creature up to level 2 for 30 secs on Target a. Command Creature 8 pts for 30 secs on Target. Command Humanoid up to level 2 for 30 secs on Target a. Command Humanoid 8 pts for 30 secs on Target. Command Creature up to level 3 for 30 secs on Touch a.
Command Creature 12 pts for 30 secs on Touch. Calm up to level 2 for 20 secs on Target a. Calm 10 pts for 20 secs on Target. Frenzy up to level 10 for 40 secs on Target a.
Frenzy 40 pts for 40 secs on Target. Delphine Jend, Orag gra-Bargol. Demoralize up to level 3 for 20 secs on Touch a. Demoralize 15 pts for 20 secs on Touch. Frenzy up to level 18 for 30 secs on Touch a. Frenzy 75 pts for 30 secs on Touch. Night-Eye for secs on Self. Calm up to level 7 for 20 secs on Touch a.
Calm 30 pts for 20 secs on Touch. Invisibility for 35 secs on Self. Command Creature up to level 6 for 30 secs on Touch a. Command Creature 24 pts for 30 secs on Touch. Athragar , Borissean. Charm 24 pts in 20 ft for 20 secs on Target. Invisibility for 30 sec on Self. Demoralize up to level 5 for 20 secs on Target a. Demoralize 20 pts for 20 secs on Target.
Paralyze for 2 secs on Target Frost Damage 20 pts on Target. Command Creature up to level 9 for 30 secs on Target a. Command Creature 36 pts for 30 secs on Target. Command Humanoid up to level 9 for 30 secs on Target a.
Command Humanoid 36 pts for 30 secs on Target. Demoralize up to level 7 for 30 secs on Target a. Demoralize 30 pts for 30 secs on Target. Invisibility for 60 secs on Self. Ita Rienus , Raminus Polus. Silence in 15 ft for 15 secs on Target. Gaspar Stegine , Ita Rienus. Command Humanoid up to level 6 for 25 secs on Target a. Command Humanoid 25 pts for 25 secs on Target.
Demoralize up to level 20 for 30 secs on Touch a. Demoralize 80 pts for 30 secs on Touch. Silence in 15 ft for 20 secs on Target. Invisibility for secs on Self.
Demoralize up to level 17 for 30 secs on Target a. Demoralize 70 pts for 30 secs on Target. Invisibility for 6 secs on Self. You start with this spell if Mysticism is one of your major skills Alves Uvenim.
Detect Life in 60 ft for 10 secs on Self. Detect Life in 30 ft for 65 secs on Self. Alves Uvenim, Calindil, Ungarion. Detect Life in 60 ft for 20 secs on Self. Telekinesis 10 pts for 20 secs on Target.
Soul Trap for 20 secs on Touch. Detect Life in 60 ft for 60 secs on Self. Soul Trap for 30 secs on Target. Telekinesis 20 pts for 30 secs on Target. Detect Life in 50 ft for secs on Self. Detect Life in ft for 60 secs on Self. Soul Trap in 10 ft for 40 secs on Target. Spell Absorption 20 pts for 25 secs on Self. Agata, Gaspar Stegine. Reflect Spell 20 pts for 20 secs on Self. Telekinesis 30 pts for 45 secs on Target.
Detect Life in ft for secs on Self. Soul Trap in 20 ft for 60 secs on Target. Spell Absorption 25 pts for 25 secs on Self. Reflect Spell 25 pts for 25 secs on Self. Telekinesis 40 pts for 60 secs on Target. Absorb Agility 5 pts for 20 secs on Touch. Absorb Endurance 5 pts for 20 secs on Touch. Absorb Intelligence 5 pts for 20 secs on Touch. Absorb Luck 5 pts for 20 secs on Touch. Thaurron, Edgar Vautrine.
This is a little menial but it will help your magic skills increase a lot. When I was level 1 I used to fast travel to somewhere away from any other NPCs and would battle summoned creatures like skeletons to increase my magic skills. Fighting summoned creatures adds to your skill levels but they do fight back as well. If it gets too hairy you can just summon them again and they stop attacking.
Originally posted by Termin8TheJuice :. Last edited by The Flying Rodent ; 16 Aug, pm. Also, if you want to really have some fun, a paralyze effect for 1 second is cheap to make, cheap to cast and guaranteed to knock enemies onto the ground, givng you a stationary target to hit with multiple debuffs. It's probably y favorite effcet in the game. Only don't try and use it against spider daedra, they're immune.
Originally posted by Col Com Dante :. Originally posted by The Flying Rodent :. Per page: 15 30 This isn't exactly spell stacking because the next cast replaces the previous, but it's close. Makes my test results to make far more sense, it will also multiple an elemental weakness. That looks right to me. The thing about Weakness to Magic that makes it special is that it increases all magical effects, even another Weakness to Magic cast.
Note that to get the above results, Weakness to Magic has to come after Weakness to Fire in the spell you mention. That's because players can actually stack spell effects provided they come from differently-named spells. As a result, players can create spell chains with low Magicka cost that has the same or similar effects as a high-Magicka spell. For instance, chaining spells that inflict 10 Frost Damage in a single blast can be Magicka-sustainable compared to a single spell that deals 60 Frost Damage.
Another interesting tidbit about spell effects is the fact that they can happen simultaneously, again if they have different names. In essence, players can lengthen the duration of custom spells they plan on casting consecutively to give themselves simultaneous boosts. That way, their spell attacks can go beyond the point maximum of spell effects.
Players can use this to amplify magical effects that harm opponents in touch or from afar. Likewise, they can use this on self-targeted spells to vastly increase the benefits they gain from the spell. Players who want to maximize their custom spells might want to whip in some "Weakness" effects to their spells as well.
As mentioned, spell effects from different names can actually stack. However, "Weakness" effects can take advantage of this stacking thanks to its nature as a spell amplifier. Remember, "Weakness to Magic" boosts the damage of any spells that come after it, including another "Weakness to Magic" effect. In turn, other "Weakness to X" effects work the same way. In theory, players can give their spells a shocking damage boost by spamming "Weakness" effects before pulling off the main attack spell - perfect for necromancer builds.
A recent Genshin Impact leak reveals the arrival of a new region called Enkanomiya coming in update 2. Rhenn is a Manila-based content writer with a love for all things geek and pop culture, and science and technology.
He has a BA Journalism degree, and has since then pursued making content about geek culture. Rhenn used to write for a couple of geek and gaming publications, and also served as editor-in-chief for Philippines-based What's A Geek!. He constantly plays video games but also takes the time to try out older titles. Genshin Impact Leaks: Update 2.
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